- As instructors and school districts continue to integrate mobile apps into lesson plans, Robert Gibson, an instructional designer, makes the case for prioritizing discovery learning, situational learning and problem-based learning.
- Gibson's tips for educators and developers include selecting apps that directly support the course content, as well as using sound instructional-design principles.
- He also argues that developers should understand curriculum objectives and audience age levels properly before introducing apps to classrooms.
From the article:
On many campuses, mobile user groups are springing up just about everywhere. Faculty, staff and students meet, discuss and demonstrate some of the latest mobile applications for various smartphone and tablet devices. But how are these applications used? Do the various faculty members understand how to effectively integrate mobile devices into the curriculum, and do they fully understand how the devices differ from other forms of instructional technology and e-learning? ...