Which colleges grasp the value of gamification?
- Colleges and universities are utilizing gaming to make learning a more fun and effective experience.
- Pennsylvania State University's Education Gaming Commons builds educational games from the ground up, based around specific learning objectives, and also helps faculty use commercial games.
- Indiana University's Virtual Xperience Lab was founded in 1998, when gaming was still an unexplored field of research, but now Columbia University and Boston's Emerson College have gaming research labs, each with its own goals.
From the article:
The rise of the smartphone has brought gaming into the daily lives of people who don't self-identify as gamers. Colleges and universities, too, are increasingly tapping into the fascinating - even obsession-inducing - nature of games to make learning more effective, and more fun.
Pennsylvania State University's Education Gaming Commons (EGC) takes a broad approach to the study of games, says project manager Chris Stubbs. ...
- EdTech - Higher Ed Read More
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